THE THREADLINGS

Preview

See a preview above for the characters below in ep60 of The Threadlings' Production Diary on Gnomon's YouTube!  (starting at 0:11:20)

Details

ROLE

Character & Facial Rigging

DESCRIPTION

I was in charge of rigging multiple characters from scratch for animation & motion capture application in Maya, to be ultimately imported into Unreal Engine 5.

YEAR

2024

CLIENT

Half MT Studios

SPEC

Full-Body FK/IK Character rigs with full sets of facial controls, built for Unreal Engine 5

Characters

“Cot”

“Mayo”

Full FK/IK Control Rig

&

Facial Control Rig

  • Full FK/IK​​

  • Finger Curls​

  • Facial Control Rig for Motion Capture Data

    • X number of core shapes​

    • Y number of combo shapes

    • Hooked up to "MocapX" plugin

Custom Eye Movement Setup

  • Eyeballs needed to rotate & translate around with eye "stalks" when looking around, as well as compensate for when surrounding eye/face area is affected by facial blendshapes

    • (Maya Setup)

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