THE THREADLINGS
Preview
See a preview above for the characters below in ep60 of The Threadlings' Production Diary on Gnomon's YouTube! (starting at 0:11:20)
Details
ROLE
Character & Facial Rigging
DESCRIPTION
I was in charge of rigging multiple characters from scratch for animation & motion capture application in Maya, to be ultimately imported into Unreal Engine 5.
YEAR
2024
CLIENT
Half MT Studios
SPEC
Full-Body FK/IK Character rigs with full sets of facial controls, built for Unreal Engine 5
Characters
“Cot”
“Mayo”
Full FK/IK Control Rig
&
Facial Control Rig
Full FK/IK
Finger Curls
Facial Control Rig for Motion Capture Data
X number of core shapes
Y number of combo shapes
Hooked up to "MocapX" plugin
Custom Eye Movement Setup
Eyeballs needed to rotate & translate around with eye "stalks" when looking around, as well as compensate for when surrounding eye/face area is affected by facial blendshapes
(Maya Setup)