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Dominic Barriere

3D Character Rigging Artist

BIO

I'm a Character Rigger and Technical Artist with a passion for bringing CG characters to life through smart, flexible rigs and clean pipelines. With experience across real-time and offline workflows, I’ve lead motion capture shoots, integrated complex rigs into Unreal Engine, and supported team members with custom tools.

PROFESSIONAL EXPERIENCE

3D Rigging Artist​ -- 3 Years

Motion Capture Supervisor -- 1 Year

EDUCATION

Certificate, 3D Generalist, Gnomon School of Visual Effects
BA, Multimedia, California Lutheran University

SKILLS

Specialization: Rigging, Animation, Dynamics (nCloth, nHair, Maya Particles)

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Programs: Maya, Adobe Suite, Nuke, Houdini;

Yeti, Phoenix FD, Krakatoa

Feel free to download my resume!
Contact

REACH OUT!

FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS

Thanks for reaching out! I'll get back to your as soon as I can!

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