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The Threadlings
ROLE
Character & Facial Rigging
DESCRIPTION
I was in charge of rigging multiple characters from scratch for animation & motion capture application in Maya, to be ultimately imported into Unreal Engine 5.
See a preview above for the characters below in ep60 of The Threadlings' Production Diary on Gnomon's YouTube! (starting at 0:11:20)
YEAR
2024
CLIENT
Half MT Studios
SPEC
Full-Body FK/IK Character rigs with full sets of facial controls, built for Unreal Engine 5
CHARACTERS

Cot

Mayo


Full FK/IK Control Rig
&
Facial Control Rig
-
Full FK/IK​​
-
Finger Curls​
-
Facial Control Rig for Motion Capture Data
-
X number of core shapes​
-
Y number of combo shapes
-
Hooked up to "MocapX" plugin
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Custom Eye Movement Setup
-
Eyeballs needed to rotate & translate around with eye "stalks" when looking around, as well as compensate for when surrounding eye/face area is affected by facial blendshapes
-
(Maya Setup)



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