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The Threadlings

ROLE

Character & Facial Rigging

DESCRIPTION

I was in charge of rigging multiple characters from scratch for animation & motion capture application in Maya, to be ultimately imported into Unreal Engine 5.

See a preview above for the characters below in ep60 of The Threadlings' Production Diary on Gnomon's YouTube!  (starting at 0:11:20)

YEAR

2024

CLIENT

Half MT Studios

SPEC

Full-Body FK/IK Character rigs with full sets of facial controls, built for Unreal Engine 5

CHARACTERS

YT_Threadlings_ep60_Trimmed__22441_edited.jpg

Cot

YT_Threadlings_ep60_Trimmed__22441_edited.jpg

Mayo

Full FK/IK Control Rig
&
Facial Control Rig

  • Full FK/IK​​

  • Finger Curls​

  • Facial Control Rig for Motion Capture Data

    • X number of core shapes​

    • Y number of combo shapes

    • Hooked up to "MocapX" plugin

Custom Eye Movement Setup

  • Eyeballs needed to rotate & translate around with eye "stalks" when looking around, as well as compensate for when surrounding eye/face area is affected by facial blendshapes

  • (Maya Setup)

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