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Marc Jacobs

Motion Capture

  • We quickly acted and shot 9 takes of  motion capture in our studio with our XSENS 'Link' suit.​​
    • Nailing down the specific moves was important!  We knew we could re-time and clean up the animation later​
  • I supervised the actor (a colleague in this case) and ran the software for multiple different takes

Rigging &
Anim Cleanup

  • I rigged all of the props and Marc Jacobs' character
    • The rigs for the props had to work seamlessly with eachother, switching spaces per different parts of the body as they were twirled around​
  • Most of the Clothes were simulated in Marvelous designer​​
  • Animation was cleaned up and re-timed

Final

  • Our final render with some compositing and a character-creator UI to really tie the videogame aesthetic together!
  • The character, all of the props, and some of the clothes were imported into Unreal Engine as skeletal meshes, and the rest of the clothes as alembics
  • This workflow of a solid rig-basis in Maya ensured that everything regarding the character and animation lined up correctly once it all came together in Unreal Engine!

ROLE

Character & Prop Rigging, Motion Capture Supervising

DESCRIPTION

A fast project for Marc Jacobs' social media!  I was in charge of running & supervising a XSENS motion capture system, rigging 6 bag props, flat and high heel shoes, and various clothing items.  Then I also brought everything into Unreal Engine 5 and organized it all to work together seamlessly.

YEAR

2024

CLIENT

Marc Jacobs

EMPLOYER

EDGLRD

SPEC

Videogame-Style Marc Jacobs character trying on their new denim collection
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